# GetPositionAndRotation(out Vector2, out PhysicsRotate)

> Get both the position and rotation.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

## GetPositionAndRotation(Vector2, PhysicsRotate)

```csharp
public readonly void GetPositionAndRotation(out Vector2 position, out PhysicsRotate rotation)
```

### Parameters

**** (\[Vector2]\(/engine/6000.5/script-reference/unityengine/vector2)): The translation for the transformation.**** (\[PhysicsRotate]\(/engine/6000.5/script-reference/unity/u2d/physics/physicsrotate)): The rotation for the transformation.
