# PhysicsShape.MoverCollision

> Collision results optionally returned from PhysicsWorld.CastMover in PhysicsQuery.WorldMoverResult.

## Definition

* **Type:** Struct
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly struct PhysicsShape.MoverCollision
```

## Properties

| Property                                                                                          | Description                                               |
| ------------------------------------------------------------------------------------------------- | --------------------------------------------------------- |
| [normal](/engine/6000.5/script-reference/unity/u2d/physics/physicsshape/movercollision/normal.md) | The collision normal at the collision point on the shape. |
| [point](/engine/6000.5/script-reference/unity/u2d/physics/physicsshape/movercollision/point.md)   | The collision point on the shape.                         |
| [shape](/engine/6000.5/script-reference/unity/u2d/physics/physicsshape/movercollision/shape.md)   | The shape the mover collided with.                        |
