# GetPerimeterProjected(Vector2)

> Get the length of the perimeter of the shape projected onto the specified axis.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public float GetPerimeterProjected(Vector2 axis)
```

### Parameters

**** (\[Vector2]\(/engine/6000.5/script-reference/unityengine/vector2)): The axis to project the perimeter of the shape.

### Returns

| Type                                                          | Description                                                                 |
| ------------------------------------------------------------- | --------------------------------------------------------------------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | The length of the perimeter of the shape projected onto the specified axis. |
