# GetContacts(Allocator)

> Get all the touching contacts this shape is currently participating in.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public NativeArray<PhysicsShape.Contact> GetContacts(Allocator allocator = Allocator.Temp)
```

### Parameters

**** (\[Allocator]\(/engine/6000.5/script-reference/unity/collections/allocator)): The memory allocator to use for the results. This can only be [Allocator.Temp](/engine/6000.5/script-reference/unity/collections/allocator/temp.md), [Allocator.TempJob](/engine/6000.5/script-reference/unity/collections/allocator/tempjob.md) or [Allocator.Persistent](/engine/6000.5/script-reference/unity/collections/allocator/persistent.md).

### Returns

| Type                                                                                       | Description                                                                                                                                                                                |
| ------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| [NativeArray\<Contact>](/engine/6000.5/script-reference/unity/collections/nativearray1.md) | The touching contacts this shape is currently participating in. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |
