# Normalized()

> Create a normalized rotation.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly PhysicsRotate Normalized()
```

### Returns

| Type                                                                                | Description |
| ----------------------------------------------------------------------------------- | ----------- |
| [PhysicsRotate](/engine/6000.5/script-reference/unity/u2d/physics/physicsrotate.md) |             |
