# MultiplyRotation(PhysicsRotate)

> Multiply a rotation with this rotation.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly PhysicsRotate MultiplyRotation(PhysicsRotate rotation)
```

### Parameters

**** (\[PhysicsRotate]\(/engine/6000.5/script-reference/unity/u2d/physics/physicsrotate)): The rotation to multiply by.

### Returns

| Type                                                                                | Description                          |
| ----------------------------------------------------------------------------------- | ------------------------------------ |
| [PhysicsRotate](/engine/6000.5/script-reference/unity/u2d/physics/physicsrotate.md) | The result of the multiply rotation. |
