# springAngularFrequency

> The spring angular frequency, in cycles per second. A value of zero is a special case which turns the angular spring off.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public float springAngularFrequency { get; set; }
```
