# transform

> The final transform the mover finished at. The transform rotation is always the same as the _transform provided.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsTransform transform { get; }
```
