# targetPosition

> The position desired for the mover to achieve. This is typically calculated using the current velocity, any gravity required and time-integrated by the simulation time-step (delta-time).

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public Vector2 targetPosition { readonly get; set; }
```
