# ShapeDistance(DistanceInput)

> Calculate the distance and closest points between two shape proxies.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static PhysicsQuery.DistanceResult ShapeDistance(PhysicsQuery.DistanceInput distanceInput)
```

### Parameters

**** (\[DistanceInput]\(/engine/6000.5/script-reference/unity/u2d/physics/physicsquery/distanceinput)): The input describing the shape proxies and how they should move.

### Returns

| Type                                                                                               | Description          |
| -------------------------------------------------------------------------------------------------- | -------------------- |
| [DistanceResult](/engine/6000.5/script-reference/unity/u2d/physics/physicsquery/distanceresult.md) | The distance result. |
