# PhysicsQuery.DistanceInput

> An input used for shape distance queries.

## Definition

* **Type:** Struct
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public struct PhysicsQuery.DistanceInput
```

## Properties

| Property                                                                                                   | Description                            |
| ---------------------------------------------------------------------------------------------------------- | -------------------------------------- |
| [shapeProxyA](/engine/6000.5/script-reference/unity/u2d/physics/physicsquery/distanceinput/shapeproxya.md) | The proxy for shape A.                 |
| [shapeProxyB](/engine/6000.5/script-reference/unity/u2d/physics/physicsquery/distanceinput/shapeproxyb.md) | The proxy for shape B.                 |
| [transformA](/engine/6000.5/script-reference/unity/u2d/physics/physicsquery/distanceinput/transforma.md)   | The world transform for shape A        |
| [transformB](/engine/6000.5/script-reference/unity/u2d/physics/physicsquery/distanceinput/transformb.md)   | The world transform for shape B        |
| [useRadii](/engine/6000.5/script-reference/unity/u2d/physics/physicsquery/distanceinput/useradii.md)       | Should the proxy radius be considered? |
