# maxFraction

> The maximum fraction of the translation to consider in the range (0 to 1), typically 1.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public float maxFraction { readonly get; set; }
```
