# CastRayInput

> Create a default Cast Ray input.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

## CastRayInput()

Create a default Cast Ray input.

```csharp
public CastRayInput()
```

## CastRayInput(Vector2, Vector2)

Create a Cast-Ray with a default fraction of 1.

```csharp
public CastRayInput(Vector2 origin, Vector2 translation)
```

### Parameters

**** (\[Vector2]\(/engine/6000.5/script-reference/unityengine/vector2)): The origin (start) of the ray.**** (\[Vector2]\(/engine/6000.5/script-reference/unityengine/vector2)): The translation relative to the [\_origin](/engine/6000.5/script-reference/unity/u2d/physics/physicsquery/castrayinput/origin.md) of the ray.
