# GetTranslationIgnoredAxis(Vector3, TransformPlane)

> Get the ignored translation axis, given the specified transform plane. If PhysicsWorld.TransformPlane.Custom is used, PhysicsWorld.TransformPlane.XY will be used instead which may not provide the correct results.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static float GetTranslationIgnoredAxis(Vector3 position, PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)
```

### Parameters

**** (\[Vector3]\(/engine/6000.5/script-reference/unityengine/vector3)): The position to extra the axis from.**** (\[TransformPlane]\(/engine/6000.5/script-reference/unity/u2d/physics/physicsworld/transformplane)): The transform plane to use.

### Returns

| Type                                                          | Description                         |
| ------------------------------------------------------------- | ----------------------------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | The ignored translation axis value. |
