# PhysicsJoint(PhysicsHandle)

> Create a joint from a physics handle. NOTE: You must ensure that the physics handle represents the correct object type otherwise hard to detect bugs can occur.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsJoint(PhysicsHandle physicsHandle)
```

### Parameters

**** (\[PhysicsHandle]\(/engine/6000.5/script-reference/unity/u2d/physics/physicshandle)): The physics handle to use.
