# localAnchorB

> This is unused in this specific joint. Typically this is the local anchor frame constraint relative to bodyB's origin.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsTransform localAnchorB { get; set; }
```
