# Destroy()

> Destroy the handle. This will only work correctly if the PhysicsHandle was explicitly created with PhysicsHandle.Create or PhysicsHandle.CreateBatch. NOTE: If the handle comes from another physics object, it will not destroy that object and a warning will be issued.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public void Destroy()
```
