# CreateBatch(int, Allocator)

> Create a batch of PhysicsHandle.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static NativeArray<PhysicsHandle> CreateBatch(int handleCount, Allocator allocator = Allocator.Temp)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The quantity of physics handles to create, in the range 1 to 100000.**** (\[Allocator]\(/engine/6000.5/script-reference/unity/collections/allocator)): The memory allocator to use for the results. This can only be [Allocator.Temp](/engine/6000.5/script-reference/unity/collections/allocator/temp.md), [Allocator.TempJob](/engine/6000.5/script-reference/unity/collections/allocator/tempjob.md) or [Allocator.Persistent](/engine/6000.5/script-reference/unity/collections/allocator/persistent.md).

### Returns

| Type                                                                                             | Description                                                                                                                                     |
| ------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------- |
| [NativeArray\<PhysicsHandle>](/engine/6000.5/script-reference/unity/collections/nativearray1.md) | The physics handles. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |
