# Create()

> Create a PhysicsHandle.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public static PhysicsHandle Create()
```

### Returns

| Type                                                                                | Description                 |
| ----------------------------------------------------------------------------------- | --------------------------- |
| [PhysicsHandle](/engine/6000.5/script-reference/unity/u2d/physics/physicshandle.md) | The created physics handle. |
