# linearFrequency

> Linear stiffness in cycles per second. Use zero for maximum stiffness.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public float linearFrequency { get; set; }
```
