# PhysicsEvents.WorldDrawResultsEventHandler

> Event handler for a world draw results event callback. This is only called if the world is currently rendering as specified by _renderingMode or if _alwaysDrawWorlds is true. CAUTION: The world is READ locked during this event so ANY write operation on the world will cause an immediate deadlock.

## Definition

* **Type:** Delegate
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public delegate void PhysicsEvents.WorldDrawResultsEventHandler(PhysicsWorld world, ref PhysicsWorld.DrawResults drawResults)
```
