# point

> Point where the shapes hit at the beginning of the time step. This is a mid-point between the two surfaces. It could be at speculative point where the two shapes were not touching at the beginning of the time step.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public Vector2 point { get; }
```
