# FragmentGeometry(PhysicsTransform, ReadOnlySpan<PolygonGeometry>)

> Create fragment geometry.

## Definition

* **Type:** Constructor
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public FragmentGeometry(PhysicsTransform transform, ReadOnlySpan<PolygonGeometry> geometry)
```

### Parameters

**** (\[PhysicsTransform]\(/engine/6000.5/script-reference/unity/u2d/physics/physicstransform)): The transform used to transform the specified Polygon geometry.**** (\[ReadOnlySpan\<PolygonGeometry>]\(https\://learn.microsoft.com/dotnet/api/system.readonlyspan-1)): The Polygon geometry to use.
