# PhysicsComposer.LayerHandle

> A composer layer handle.

## Definition

* **Type:** Struct
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public readonly struct PhysicsComposer.LayerHandle
```
