# triggerEvents

> Controls whether this chain produces trigger events which can be retrieved after the simulation has completed. This applies to triggers and non-triggers alike.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public bool triggerEvents { readonly get; set; }
```
