# WakeTouching()

> Wake any bodies that are touching this body via their shapes. This also works for Static bodies.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public void WakeTouching()
```
