# Interpolate

> The interpolated pose from the previous body pose to the current body pose will be written to the Transform. The transform pose is essentially historic.

## Definition

* **Type:** Field
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
Interpolate = 1
```
