# transformObject

> Get/Set the transform object associated with the body. This can be used as a write transform and/or as a depth-hint for PhysicsWorld drawing. See _transformWriteMode.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public Transform transformObject { get; set; }
```
