# jointCount

> Get the number of joints attached to this body. Use PhysicsBody.GetJoints to retrieve the joints.

## Definition

* **Type:** Property
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public int jointCount { get; }
```
