# GetAABB()

> Get the world AABB that bounds all the shapes attached to this body. If there are no shapes attached to the body then the returned AABB is empty and centered on the body origin.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public PhysicsAABB GetAABB()
```

### Returns

| Type                                                                            | Description                                                      |
| ------------------------------------------------------------------------------- | ---------------------------------------------------------------- |
| [PhysicsAABB](/engine/6000.5/script-reference/unity/u2d/physics/physicsaabb.md) | The world AABB that bounds all the shapes attached to this body. |
