# ApplyForceToCenter(Vector2, bool)

> Apply a force to the center of mass. PhysicsBody.ApplyForceToCenter.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

```csharp
public void ApplyForceToCenter(Vector2 force, bool wake = true)
```

### Parameters

**** (\[Vector2]\(/engine/6000.5/script-reference/unityengine/vector2)): The world force vector, usually in newtons (N).**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Should the body be woken up.
