ApplyForce(Vector2, Vector2, bool)
Apply a force at a world point. If the force is not applied at the center of mass, it will generate a torque and affect the angular velocity. PhysicsBody.ApplyForce.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public void ApplyForce(Vector2 force, Vector2 point, bool wake = true)