Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


ApplyForce(Vector2, Vector2, bool)

Apply a force at a world point. If the force is not applied at the center of mass, it will generate a torque and affect the angular velocity. PhysicsBody.ApplyForce.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public void ApplyForce(Vector2 force, Vector2 point, bool wake = true)

Parameters

force

The world force vector, usually in newtons (N)

point

The world position of the point of application.

wake

Should the body be woken up.