# InverseTransform

> Inverse-Transform the geometry.

## Definition

* **Type:** Method
* **Namespace:** [Unity.U2D.Physics](/engine/6000.5/script-reference/unity/u2d/physics.md)
* **Assembly:** UnityEngine.PhysicsCore2DModule

## InverseTransform(PhysicsTransform)

Inverse-Transform the geometry.

```csharp
public readonly ChainSegmentGeometry InverseTransform(PhysicsTransform transform)
```

### Parameters

**** (\[PhysicsTransform]\(/engine/6000.5/script-reference/unity/u2d/physics/physicstransform)): The geometry to transform with.

### Returns

| Type                                                                                              | Description                       |
| ------------------------------------------------------------------------------------------------- | --------------------------------- |
| [ChainSegmentGeometry](/engine/6000.5/script-reference/unity/u2d/physics/chainsegmentgeometry.md) | The inverse-transformed geometry. |

## InverseTransform(Matrix4x4)

Inverse-Transform the geometry.

```csharp
public readonly ChainSegmentGeometry InverseTransform(Matrix4x4 transform)
```

### Parameters

**** (\[Matrix4x4]\(/engine/6000.5/script-reference/unityengine/matrix4x4)): The transform to be used on the geometry.

### Returns

| Type                                                                                              | Description                       |
| ------------------------------------------------------------------------------------------------- | --------------------------------- |
| [ChainSegmentGeometry](/engine/6000.5/script-reference/unity/u2d/physics/chainsegmentgeometry.md) | The inverse-transformed geometry. |

## InverseTransform(Span\<ChainSegmentGeometry>, PhysicsTransform)

Inverse-Transform a batch of geometry in place.

```csharp
public static void InverseTransform(Span<ChainSegmentGeometry> geometry, PhysicsTransform transform)
```

### Parameters

**** (\[Span\<ChainSegmentGeometry>]\(https\://learn.microsoft.com/dotnet/api/system.span-1)): The geometry to inverse-transform in place.**** (\[PhysicsTransform]\(/engine/6000.5/script-reference/unity/u2d/physics/physicstransform)): The transform to apply.

## InverseTransform(Span\<ChainSegmentGeometry>, Matrix4x4)

Inverse-Transform a batch of geometry in place.

```csharp
public static void InverseTransform(Span<ChainSegmentGeometry> geometry, Matrix4x4 transform)
```

### Parameters

**** (\[Span\<ChainSegmentGeometry>]\(https\://learn.microsoft.com/dotnet/api/system.span-1)): The geometry to inverse-transform in place.**** (\[Matrix4x4]\(/engine/6000.5/script-reference/unityengine/matrix4x4)): The transform to apply.
