# CanBeNull

> Gets a value indicating whether T can be null. i.e. The type is an object or nullable.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Properties](/engine/6000.5/script-reference/unity/properties.md)
* **Assembly:** UnityEngine.PropertiesModule

```csharp
public static bool CanBeNull { get; }
```
