# SetParameter(string, string, string, int, BuildTargetGroup)

> Set the value of a named parameter for a given analysis platform.

## Definition

* **Type:** Method
* **Namespace:** [Unity.ProjectAuditor.Editor](/engine/6000.5/script-reference/unity/projectauditor/editor.md)
* **Assembly:** UnityEditor

```csharp
public void SetParameter(string paramName, string userFriendlyName, string tooltip, int value, BuildTargetGroup platform = BuildTargetGroup.Unknown)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Parameter name to set.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): A user friendly name to show in project settings.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Text to show on a tooltip in project settings.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Value to set the parameter to.**** (\[BuildTargetGroup]\(/engine/6000.5/script-reference/unityeditor/buildtargetgroup)): Analysis target platform for which to set the value. Defaults to BuildTarget.NoTarget which sets the value for the default platform.
