# ShaderAnalysisContext

> A context object passed by ShadersModule to a ShaderModuleAnalyzer's Analyze() method.

## Definition

* **Type:** Class
* **Namespace:** [Unity.ProjectAuditor.Editor.Core](/engine/6000.5/script-reference/unity/projectauditor/editor/core.md)
* **Assembly:** UnityEditor
* **Inherits from:** [AnalysisContext](/engine/6000.5/script-reference/unity/projectauditor/editor/core/analysiscontext.md)

```csharp
public class ShaderAnalysisContext : AnalysisContext
```

## Fields

| Value                                                                                                            | Description                              |
| ---------------------------------------------------------------------------------------------------------------- | ---------------------------------------- |
| [AssetPath](/engine/6000.5/script-reference/unity/projectauditor/editor/core/shaderanalysiscontext/assetpath.md) | A path to a shader asset in the project. |
| [Shader](/engine/6000.5/script-reference/unity/projectauditor/editor/core/shaderanalysiscontext/shader.md)       | The shader object to be analyzed.        |

## Inheritance

**Inherited Members:**

* [AnalysisContext.Params()](/engine/6000.5/script-reference/unity/projectauditor/editor/core/analysiscontext/params.md)
* [AnalysisContext.CreateIssue(IssueCategory, string, Object\[\])](/engine/6000.5/script-reference/unity/projectauditor/editor/core/analysiscontext/createissue.md)
* [AnalysisContext.CreateInsight(IssueCategory, string)](/engine/6000.5/script-reference/unity/projectauditor/editor/core/analysiscontext/createinsight.md)
* [AnalysisContext.IsDescriptorEnabled(Descriptor)](/engine/6000.5/script-reference/unity/projectauditor/editor/core/analysiscontext/isdescriptorenabled.md)
