# AssetDependencyNode

> For building an asset dependency tree.

## Definition

* **Type:** Class
* **Namespace:** [Unity.ProjectAuditor.Editor.Core](/engine/6000.5/script-reference/unity/projectauditor/editor/core.md)
* **Assembly:** UnityEditor
* **Inherits from:** [DependencyNode](/engine/6000.5/script-reference/unity/projectauditor/editor/dependencynode.md)

```csharp
public class AssetDependencyNode : DependencyNode
```

## Inheritance

**Inherited Members:**

* [DependencyNode.m\_Children](/engine/6000.5/script-reference/unity/projectauditor/editor/dependencynode/m-children.md)
* [DependencyNode.Location()](/engine/6000.5/script-reference/unity/projectauditor/editor/dependencynode/location.md)
* [DependencyNode.PerfCriticalContext()](/engine/6000.5/script-reference/unity/projectauditor/editor/dependencynode/perfcriticalcontext.md)
