# All

> Bitmask value representing all areas

## Definition

* **Type:** Field
* **Namespace:** [Unity.ProjectAuditor.Editor](/engine/6000.5/script-reference/unity/projectauditor/editor.md)
* **Assembly:** UnityEditor

```csharp
All = BuildSize | BuildTime | CPU | GPU | IterationTime | LoadTime | Memory | Quality | Requirement | Support | Upgrade | MigrationToCoreCLR | MigrationToURP
```
