# Count

> Collected samples count.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Profiling](/engine/6000.5/script-reference/unity/profiling.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public int Count { get; }
```

### Remarks

Use to determine how many samples had been collected by the ProfilerRecorder. Count is always >= 0 and \< [ProfilerRecorder.Capacity](/engine/6000.5/script-reference/unity/profiling/profilerrecorder/capacity.md).

**Note:** If recorder is created with [ProfilerRecorderOptions.WrapAroundWhenCapacityReached](/engine/6000.5/script-reference/unity/profiling/profilerrecorderoptions/wraparoundwhencapacityreached.md) the Count property determines the index of the next sample to be collected. You can look at it as a running index in a round-robin sample buffer. This is useful in use cases such as mapping data to the histogram texture.
