# DisplayName

> The module’s display name.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Profiling.Editor](/engine/6000.5/script-reference/unity/profiling/editor.md)
* **Assembly:** UnityEditor.CoreModule

```csharp
public string DisplayName { get; }
```

### Remarks

The module’s [ProfilerModuleMetadataAttribute.DisplayName](/engine/6000.5/script-reference/unity/profiling/editor/profilermodulemetadataattribute/displayname.md) specifies the module’s display name.

A string. Read-only.
