# k_EpsilonDeterminant

> Floating point epsilon value used to determine if the determinant is too close to zero.

## Definition

* **Type:** Field
* **Namespace:** [Unity.Mathematics](/engine/6000.5/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public const float k_EpsilonDeterminant = 1E-06
```
