# NextFloat2

> Returns a uniformly random float2 value with all components in the interval [0, 1).

## Definition

* **Type:** Method
* **Namespace:** [Unity.Mathematics](/engine/6000.5/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## NextFloat2()

Returns a uniformly random float2 value with all components in the interval \[0, 1).

```csharp
public float2 NextFloat2()
```

### Returns

| Type                                                                  | Description                                           |
| --------------------------------------------------------------------- | ----------------------------------------------------- |
| [float2](/engine/6000.5/script-reference/unity/mathematics/float2.md) | A uniformly random float2 value in the range \[0, 1). |

## NextFloat2(float2)

Returns a uniformly random float2 value with all components in the interval \[0, max).

```csharp
public float2 NextFloat2(float2 max)
```

### Parameters

**** (\[float2]\(/engine/6000.5/script-reference/unity/mathematics/float2)): The componentwise maximum value to generate, exclusive.

### Returns

| Type                                                                  | Description                                             |
| --------------------------------------------------------------------- | ------------------------------------------------------- |
| [float2](/engine/6000.5/script-reference/unity/mathematics/float2.md) | A uniformly random float2 value in the range \[0, max). |

## NextFloat2(float2, float2)

Returns a uniformly random float2 value with all components in the interval \[min, max).

```csharp
public float2 NextFloat2(float2 min, float2 max)
```

### Parameters

**** (\[float2]\(/engine/6000.5/script-reference/unity/mathematics/float2)): The componentwise minimum value to generate, inclusive.**** (\[float2]\(/engine/6000.5/script-reference/unity/mathematics/float2)): The componentwise maximum value to generate, exclusive.

### Returns

| Type                                                                  | Description                                               |
| --------------------------------------------------------------------- | --------------------------------------------------------- |
| [float2](/engine/6000.5/script-reference/unity/mathematics/float2.md) | A uniformly random float2 value in the range \[min, max). |

### Remarks

Each component is computed as `NextFloat() * (max - min) + min`, so floating-point rounding can in rare cases return a component equal to the corresponding component of `max` rather than strictly less than it. Clamp the result if you require components strictly less than `max`.
