# uint4x2

> Returns a uint4x2 matrix constructed from two uint4 vectors.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Mathematics](/engine/6000.5/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## uint4x2(uint4, uint4)

Returns a uint4x2 matrix constructed from two uint4 vectors.

```csharp
public static uint4x2 uint4x2(uint4 c0, uint4 c1)
```

### Parameters

**** (\[uint4]\(/engine/6000.5/script-reference/unity/mathematics/uint4)): The matrix column c0 will be set to this value.**** (\[uint4]\(/engine/6000.5/script-reference/unity/mathematics/uint4)): The matrix column c1 will be set to this value.

### Returns

| Type                                                                    | Description                         |
| ----------------------------------------------------------------------- | ----------------------------------- |
| [uint4x2](/engine/6000.5/script-reference/unity/mathematics/uint4x2.md) | uint4x2 constructed from arguments. |

## uint4x2(uint, uint, uint, uint, uint, uint, uint, uint)

Returns a uint4x2 matrix constructed from from 8 uint values given in row-major order.

```csharp
public static uint4x2 uint4x2(uint m00, uint m01, uint m10, uint m11, uint m20, uint m21, uint m30, uint m31)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 0, column 0 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 0, column 1 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 1, column 0 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 1, column 1 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 2, column 0 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 2, column 1 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 3, column 0 will be set to this value.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): The matrix at row 3, column 1 will be set to this value.

### Returns

| Type                                                                    | Description                         |
| ----------------------------------------------------------------------- | ----------------------------------- |
| [uint4x2](/engine/6000.5/script-reference/unity/mathematics/uint4x2.md) | uint4x2 constructed from arguments. |

## uint4x2(uint)

Returns a uint4x2 matrix constructed from a single uint value by assigning it to every component.

```csharp
public static uint4x2 uint4x2(uint v)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): uint to convert to uint4x2

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint4x2](/engine/6000.5/script-reference/unity/mathematics/uint4x2.md) | Converted value. |

## uint4x2(bool)

Returns a uint4x2 matrix constructed from a single bool value by converting it to uint and assigning it to every component.

```csharp
public static uint4x2 uint4x2(bool v)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): bool to convert to uint4x2

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint4x2](/engine/6000.5/script-reference/unity/mathematics/uint4x2.md) | Converted value. |

## uint4x2(bool4x2)

Return a uint4x2 matrix constructed from a bool4x2 matrix by componentwise conversion.

```csharp
public static uint4x2 uint4x2(bool4x2 v)
```

### Parameters

**** (\[bool4x2]\(/engine/6000.5/script-reference/unity/mathematics/bool4x2)): bool4x2 to convert to uint4x2

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint4x2](/engine/6000.5/script-reference/unity/mathematics/uint4x2.md) | Converted value. |

## uint4x2(int)

Returns a uint4x2 matrix constructed from a single int value by converting it to uint and assigning it to every component.

```csharp
public static uint4x2 uint4x2(int v)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): int to convert to uint4x2

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint4x2](/engine/6000.5/script-reference/unity/mathematics/uint4x2.md) | Converted value. |

## uint4x2(int4x2)

Return a uint4x2 matrix constructed from a int4x2 matrix by componentwise conversion.

```csharp
public static uint4x2 uint4x2(int4x2 v)
```

### Parameters

**** (\[int4x2]\(/engine/6000.5/script-reference/unity/mathematics/int4x2)): int4x2 to convert to uint4x2

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint4x2](/engine/6000.5/script-reference/unity/mathematics/uint4x2.md) | Converted value. |

## uint4x2(float)

Returns a uint4x2 matrix constructed from a single float value by converting it to uint and assigning it to every component.

```csharp
public static uint4x2 uint4x2(float v)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): float to convert to uint4x2

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint4x2](/engine/6000.5/script-reference/unity/mathematics/uint4x2.md) | Converted value. |

## uint4x2(float4x2)

Return a uint4x2 matrix constructed from a float4x2 matrix by componentwise conversion.

```csharp
public static uint4x2 uint4x2(float4x2 v)
```

### Parameters

**** (\[float4x2]\(/engine/6000.5/script-reference/unity/mathematics/float4x2)): float4x2 to convert to uint4x2

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint4x2](/engine/6000.5/script-reference/unity/mathematics/uint4x2.md) | Converted value. |

## uint4x2(double)

Returns a uint4x2 matrix constructed from a single double value by converting it to uint and assigning it to every component.

```csharp
public static uint4x2 uint4x2(double v)
```

### Parameters

**** (\[double]\(https\://learn.microsoft.com/dotnet/api/system.double)): double to convert to uint4x2

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint4x2](/engine/6000.5/script-reference/unity/mathematics/uint4x2.md) | Converted value. |

## uint4x2(double4x2)

Return a uint4x2 matrix constructed from a double4x2 matrix by componentwise conversion.

```csharp
public static uint4x2 uint4x2(double4x2 v)
```

### Parameters

**** (\[double4x2]\(/engine/6000.5/script-reference/unity/mathematics/double4x2)): double4x2 to convert to uint4x2

### Returns

| Type                                                                    | Description      |
| ----------------------------------------------------------------------- | ---------------- |
| [uint4x2](/engine/6000.5/script-reference/unity/mathematics/uint4x2.md) | Converted value. |
