# right()

> Unity's right axis (1, 0, 0).

## Definition

* **Type:** Method
* **Namespace:** [Unity.Mathematics](/engine/6000.5/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

```csharp
public static float3 right()
```

### Returns

| Type                                                                  | Description     |
| --------------------------------------------------------------------- | --------------- |
| [float3](/engine/6000.5/script-reference/unity/mathematics/float3.md) | The right axis. |

### Remarks

Matches \<a href="[https://docs.unity3d.com/ScriptReference/Vector3-right.html"\&gt;https://docs.unity3d.com/ScriptReference/Vector3-right.html\&lt;/a](https://docs.unity3d.com/ScriptReference/Vector3-right.html"\&gt;https://docs.unity3d.com/ScriptReference/Vector3-right.html\&lt;/a)>
