# operator !=

> Returns the result of a componentwise not equal operation on two float4x3 matrices.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Mathematics](/engine/6000.5/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## operator !=(float4x3, float4x3)

Returns the result of a componentwise not equal operation on two float4x3 matrices.

```csharp
public static bool4x3 operator !=(float4x3 lhs, float4x3 rhs)
```

### Parameters

**** (\[float4x3]\(/engine/6000.5/script-reference/unity/mathematics/float4x3)): Left hand side float4x3 to use to compute componentwise not equal.**** (\[float4x3]\(/engine/6000.5/script-reference/unity/mathematics/float4x3)): Right hand side float4x3 to use to compute componentwise not equal.

### Returns

| Type                                                                    | Description                                    |
| ----------------------------------------------------------------------- | ---------------------------------------------- |
| [bool4x3](/engine/6000.5/script-reference/unity/mathematics/bool4x3.md) | bool4x3 result of the componentwise not equal. |

## operator !=(float4x3, float)

Returns the result of a componentwise not equal operation on a float4x3 matrix and a float value.

```csharp
public static bool4x3 operator !=(float4x3 lhs, float rhs)
```

### Parameters

**** (\[float4x3]\(/engine/6000.5/script-reference/unity/mathematics/float4x3)): Left hand side float4x3 to use to compute componentwise not equal.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Right hand side float to use to compute componentwise not equal.

### Returns

| Type                                                                    | Description                                    |
| ----------------------------------------------------------------------- | ---------------------------------------------- |
| [bool4x3](/engine/6000.5/script-reference/unity/mathematics/bool4x3.md) | bool4x3 result of the componentwise not equal. |

## operator !=(float, float4x3)

Returns the result of a componentwise not equal operation on a float value and a float4x3 matrix.

```csharp
public static bool4x3 operator !=(float lhs, float4x3 rhs)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Left hand side float to use to compute componentwise not equal.**** (\[float4x3]\(/engine/6000.5/script-reference/unity/mathematics/float4x3)): Right hand side float4x3 to use to compute componentwise not equal.

### Returns

| Type                                                                    | Description                                    |
| ----------------------------------------------------------------------- | ---------------------------------------------- |
| [bool4x3](/engine/6000.5/script-reference/unity/mathematics/bool4x3.md) | bool4x3 result of the componentwise not equal. |
