# operator ==

> Returns the result of a componentwise equality operation on two float3x3 matrices.

## Definition

* **Type:** Operator
* **Namespace:** [Unity.Mathematics](/engine/6000.5/script-reference/unity/mathematics.md)
* **Assembly:** UnityEngine.MathematicsModule

## operator ==(float3x3, float3x3)

Returns the result of a componentwise equality operation on two float3x3 matrices.

```csharp
public static bool3x3 operator ==(float3x3 lhs, float3x3 rhs)
```

### Parameters

**** (\[float3x3]\(/engine/6000.5/script-reference/unity/mathematics/float3x3)): Left hand side float3x3 to use to compute componentwise equality.**** (\[float3x3]\(/engine/6000.5/script-reference/unity/mathematics/float3x3)): Right hand side float3x3 to use to compute componentwise equality.

### Returns

| Type                                                                    | Description                                   |
| ----------------------------------------------------------------------- | --------------------------------------------- |
| [bool3x3](/engine/6000.5/script-reference/unity/mathematics/bool3x3.md) | bool3x3 result of the componentwise equality. |

## operator ==(float3x3, float)

Returns the result of a componentwise equality operation on a float3x3 matrix and a float value.

```csharp
public static bool3x3 operator ==(float3x3 lhs, float rhs)
```

### Parameters

**** (\[float3x3]\(/engine/6000.5/script-reference/unity/mathematics/float3x3)): Left hand side float3x3 to use to compute componentwise equality.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Right hand side float to use to compute componentwise equality.

### Returns

| Type                                                                    | Description                                   |
| ----------------------------------------------------------------------- | --------------------------------------------- |
| [bool3x3](/engine/6000.5/script-reference/unity/mathematics/bool3x3.md) | bool3x3 result of the componentwise equality. |

## operator ==(float, float3x3)

Returns the result of a componentwise equality operation on a float value and a float3x3 matrix.

```csharp
public static bool3x3 operator ==(float lhs, float3x3 rhs)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Left hand side float to use to compute componentwise equality.**** (\[float3x3]\(/engine/6000.5/script-reference/unity/mathematics/float3x3)): Right hand side float3x3 to use to compute componentwise equality.

### Returns

| Type                                                                    | Description                                   |
| ----------------------------------------------------------------------- | --------------------------------------------- |
| [bool3x3](/engine/6000.5/script-reference/unity/mathematics/bool3x3.md) | bool3x3 result of the componentwise equality. |
