# WaitingForIntegrate

> The asynchronous part of the scene loading is complete. You can now safely call ContentSceneFile.IntegrateAtEndOfFrame when you are ready to activate the scene.

## Definition

* **Type:** Field
* **Namespace:** [Unity.Loading](/engine/6000.5/script-reference/unity/loading.md)
* **Assembly:** UnityEngine.ContentLoadModule

```csharp
WaitingForIntegrate = 2
```
