# IntegrateAtEndOfFrame()

> Calling this will cause the scene to integrate at the end of the frame.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Loading](/engine/6000.5/script-reference/unity/loading.md)
* **Assembly:** UnityEngine.ContentLoadModule

```csharp
public void IntegrateAtEndOfFrame()
```

### Remarks

It's unnecessary to call this if you set the [\_autoIntegrate](/engine/6000.5/script-reference/unity/loading/contentsceneparameters/autointegrate.md) property to true. This should only be called when the [ContentSceneFile.Status](/engine/6000.5/script-reference/unity/loading/contentscenefile/status.md) is [SceneLoadingStatus.WaitingForIntegrate](/engine/6000.5/script-reference/unity/loading/sceneloadingstatus/waitingforintegrate.md).
