# SetIntegrationTimeMS(float)

> Sets the target duration allowed per frame to integrate loading or unloading objects, in milliseconds.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Loading](/engine/6000.5/script-reference/unity/loading.md)
* **Assembly:** UnityEngine.ContentLoadModule

```csharp
public static void SetIntegrationTimeMS(float integrationTimeMS)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)):&#x20;
