# TicksPerSecond30

> 30 Frames per second.

## Definition

* **Type:** Field
* **Namespace:** [Unity.IntegerTime](/engine/6000.5/script-reference/unity/integertime.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static readonly RationalTime.TicksPerSecond TicksPerSecond30
```
